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Improvment: Why "half wall" upgrade price still as "full wall" ?#36578

Full wall:
200 wood
300 stone
200 metal
25 hqm

Mb because cant take 25/2=12.5 hqm ? Resolve - make little discount. xD

Ps. Dont forgot about “low wall” (half of half ?)

12 days ago

I mostly question myself why stone buildigs are so expensive? like bruh wood and metal walls are cheaper! Would be also good if devs reduce stone walls prise to wood/metal value

11 days ago

To prevent exploit of bases built entirely in half walls, reducing rockets’ efficiency

And stone buildings are expensive because the rarity of the resources determines the price.
You wouldn’t pay 200 HQM for a wall, would you ?

11 days ago
2

Bases built entirely in half walls is not exploit, because to move inside that bases players will still use doors (only garage to use second half) or open space (exploit for raiders xD), doors height as full walls. So raid doors on 2 half floor = raid doors on 1 full floor.

Half-walls raid: vertical = not changed, horisontal with doors = not changed, hoizontal with walls (first buffer) - splash not changed, hoizontal with walls (second+ buffer) - not changed if next is living place, hoizontal with walls (3+ buffer) - “x2 hard” (not always) only while next is buffer too, but boom count to living is still same.

How many bases has 3+ hqm buffers ? Zerg ?

Ofcouse raid built half walls bases has some difficults, but in most cases making the walls cheaper won’t have any effect.

11 days ago
3

12 hqm for half wall will help small teams, small bases with only 1 buffer side.

Ex: half-buff-top-floor for 2x2 base (200 hqm vs 96 hqm to half-walls).

11 days ago
1

Now was try make some little 2x2 half-wall base… 1 side of buff ~200 hqm UPKEEP, 2 side 600 UPKEEP. Only zergs can farm it everyday. And its just 2x2 safing. Most players just not use hqm bufers, lucky if last wall near loot hqm’ed.

HQM “explit” closed. Very small efect and not possible in real server for normal players.

11 days ago

Bruh stone wall upgrade is to expensive compare to wood/metal - also i didnt mentioned about HQM, with 1000 resources i can updade wood/metal buildings - 5 times, while with stone i would upgrade only 3 + the upkeep of stone building is a bit higher than i calculated (for example if i upgrade 4 foundation in to stone - instead of 120 upkeep it shows 144) So reducing of stone grind for base upgrading will only help for players on the beginning!
Also explain me this bullshit “rarity of the resources determines the price” ?? like wood is cheaper because its wood and metal is cheaper because its metal? why stone cant cost same?
High quallity costs 10 times less than metal because HQM is hard obtainable (only clans occupieng HQM quarry - have no problems with this)

11 days ago

Wood used to be much rarer when there wasn’t the chainsaw or teas, though it’s still as rare in the early games (hence why they haven’t/shouldn’t change the price).

You get less metal per node than stone per node. And same with HQM. You get less HQM than stone and metal per node. Building stuff is the only use case of stone. You don’t do anything else with it (arrows in early game but who cares, it’s cheap).
Whereas you need wood for charcoal, metal for bullets/explosives/guns and HQM for guns and armor.
Stone is NEVER an issue, and when it is, it means you have more metal than stone so most players upgrade their bases at this point.
Stone is literally one of the most useless resource a few hours into the wipe when you have guns and electricity

And yes, a base fully made in half walls would mean instead of breaking 4 full walls with rockets, you’d only break 4 half walls.

11 days ago

“instead of breaking 4 full walls with rockets, you’d only break 4 half walls”

Actual for buffers only and first “2 half” destroyed by splash.

10 days ago

wdym about “buffers” you mean bunkers ? honeycomb ?

10 days ago

Mb honeycomb but its usualy mean “fake room” and can be placed any inside base. Buffers placing only out of base to def living area.

Ex: “not living” trianges is buffers. 2 hqm and 1-2 living (possible not luck and without cupboard) or 5 doors and all living with cupboard ?

Bunkers is living (players can move inside) so its not buffers, its living area, you already inside, so you can raid doors its must be more cheapest for most bases uses hqm buffers.

10 days ago

“honeycomb” - ex fake 1x1 bunkers, raiders must blow 3 squares (on unlucky case). Outside triangles is “buffers” - save living area.

10 days ago

More pictures :) Full half-wall base (as buffers for most defence), raid vectors has same blows as not half-wall base.

10 days ago

Raid doors inside living area in half-wall base, opening second half-floor too. So blows count is same as normal base (3 doors this case).

10 days ago

Mb once case when half-wall realy has small reducing effect. But if raid non stoped, reducing will compensated.

10 days ago

thanks for proving my point + bases don’t only have 1 floor.

Though they still take dmg from splash (rockets), the reduced dmg makes them far more resistant. And this is only with stone.

Wood gets destroyed
Stone still have 39 HP left
Metal still have 83 HP left
HQM still have 279 HP left

Also, forget about explo ammo with this. The splash range is too small

On good bases not built with and like crap, this makes a huge difference.
Just look at this, full walls vs half walls. And this is on a small base, not a huge one.

9 days ago

No problems seem, just raid next wall to living area and take loot :)
Hole to living area in the half-wall base is smaller but too working.

9 days ago

Of course stone is mostly useless when u have enough metal becasue its cheaper to upgrade house in full metal than keep it as full stone, metal is easy obtained! Thats why i am talking about to make stone price same as wood and metal! It will decrease this stupid grind for players

8 days ago