Case for a Blowgun
As I recently started playing Rust as a solo I can attest that in the early game cloth can be a scarce resource (especially for a new player that is avoiding monuments and the recycler), thus making the bow a fairly costly expenditure.
Without a ranged weapon -apart from throwing things- the gap between a player and those with a bow is very big, in my opinion too big. And I believe this is where a blowgun aka blow tube will fit in nicely. For three reasons:
Costs and ammunition
The blowgun ought to be a craftable weapon (whose blueprint is known from the start) from only wood. An advanced version of the weapon could be a metal pipe, that requires a blueprint and L1 workbench, this model is more durable and is longer in length, thus allowing greater shooting range. These weapons do not operate without ammunition. I suggest the following projectiles types:
Damage
As suggested by @Rasmus Fink in #1369, I think it is a nice feature if this form of ammunition could also be thrown on its own, albeit at a far slower speed and/or damage. In general I’d say that the damage of the primitive weapon should be low, but effective at killing small game. However a careful aim for the head will do damage to humans. The metal version aims to be a silent finisher or assassination tool to poison/drug the opponent. Also the sound of metal pellets can be used as a distraction and enhancing stealthy plays.
Additional notes
For this weapon to be truly effective I believe it is required for multiple small animals to be added to the game that can be hunted for resources, cloth in particular. Think of rodents, rabbits and birds #752. Having these around make the world a richer place..
Okay can I just say well done on how much effort you put into this suggestion. And your linking to other posts too.
Really nice to see man :)
(also, nice suggestion :D )
Or you can use scrap to buy tactical gloves and then recycle them to get your cloth.