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Allow Vending Machines to sell items with different skins for different prices/currencies#16237

Say you have a “plain” AK with no skin on and two others, each with a unique skin. You wanna sell the plain one for 800 scrap, the “cool” one with flames and skulls for 1000, and the useless, acid-green one that glows in the dark for 700.

At the moment, you can have multiple sale offers for items, with different prices/currencies - but if you put all three of those AKs in your Vending Machine, the potential buyer will have no way of knowing what skin they’re getting till they actually purchase it (I’m assuming it just picks the first available one, iterating over container slots).

A vending machine sale offer is defined by the item ID, currency item ID (and whether it’s a blueprint of that item, or the actual item itself) and currency item amount. I’d be neat if you could also, optionally, specify the skin ID - for instance, by putting the appropriate skinned variants in the machine first, and then cycling through those skins with a button when making a sale offer.

It would be EXTRA neat if the vending machine map markers could display those custom skin icons next to the sale offer name.

4 years ago
2

excellent idea :-)

4 years ago
2

This would be extremely helpful! This needs to be done!

4 years ago
2

Great Idea!

4 years ago
1

Pog

4 years ago
1

This would nice to see!

4 years ago

Say someone wanted to sell car keys, they all look the same, but the real identifying factor is the names on the keys that we get to write. It’d be nice to see a way to specify those items seperately in the vending machine as well.

3 years ago
1

This would indeed be very useful.

2 years ago

I wish that would be done. Best example of ultimate pain: try selling all the neon boxes…currently it needs one machine each. 19 machines! xD

2 years ago

And why someone would downvote this is beyond me. There’s really no disadvantage to this!?

2 years ago

some people will downvote stuff just becuase they’re *.

2 years ago

The permission list would be longer than the items list haha would be awesome to see though. There has gotta be someone interested enough to code this up. People code up loot plugins to sell why not this?!?

8 months ago

Not really:

  • The selection of the item would be the exact same (and therefore length of list)
  • After selecting and adding an item, you would then select the skin. After adding an item to the machine it would show “default”, but could be changed to whatever skin

I actually code plugins. The real challange here would be having the current list of skins. It’s very easy to instance an item with a certain skin (even unpublishes ones from the workshop). But in that case you provide the workshop id of that exact skin.
Getting a list of the skins available per item is a different story and should not be coded into the game, but fetched live (weekly releases of skins!).

8 months ago