The new render pipeline will solve a number of current renderer issues and anecdotal evidence suggests that it will perform better.
i don’t know what this means but I see ‘perform better’ and me likey
Nope it shouldnt be dificult at all appart from fixing some texture bugs, but its making that descision to switch piplines(irreversable) so he garry would need a backup and that could pottentially take time, unity is not in a very good spot atm.
Hoping this involves more of the graphics/performance overhauls we’ve been getting teased about!
Please, fix it for Mac players, we are not able to play since June. HEAR US
Try using Nvidia GeForce NOW, its free and in beta. Just wait a couple of days to a week or 2 and you will be able to play Rust.
@Garry Newman this feature will increasy the specs of the computer a player must have. Why the team decided to do it?
IMHO the game looks good the way it is, but i’d love to know or give us a preview or a concept of what facepunch is expecting for the graphics in Rust.
IMO the game is lacking rich content to increasy more variety gameplay. Adding graphics specs will make alot of players with middle-end computers lost their game because it wont run. So here my question:
Does “Potato quality preset” will be the same for those people? Or facepunch public target is only high-end computers?
Jeff
@Alistair McFarlane complete?
@Joaquin Calvillan they never switched to hdrp
@Lowd. They did you moron
@Артем Кравчук no they didn’t, you’re the only moron here for not doing any research. They were planning to switch to HDRP, but didn’t because of bad performance, so instead ported everything back to the current branch “backported”. Hence HDRP BACKPORT you sperg
@Lowd. You are right bro sorry for the insult, my mistake, good luck
Lmao those insults though. Got to love the rust community.
This aged badly