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Divide the map into tier areas depending on your progression and spice up raiding#2093

Quick Summary:

  • If you build a workbench level 1, 2 or 3 or learn a blueprint of a level 1, 2 or 3 item, you have to move into a different area of the map where other players live that can craft items of the same tier.

  • If you go into a lower tier area and attack a lower tier player or raid his base, you get hunted by Patrol helicopter, scientists and the APC.

  • If you raid a player of your own tier you can choose between: A: Destroying the TC and blueprints to get the resources B: Take the blue prints but don’t get TC loot to get knowledge and advance to next tier

  • Base upgrading is limited to keep players from upgrading to sheet metal or armor in lower tier areas which would make bases unraidable for players of the same tier.

My original post became quiet long and people suggested that it is quiet complicated so I made it shorter so you can quickly get the basic ideas. If you want more details and my thoughts on how these changes would influence the game, please read the comments.

Please don’t just up or downvote if you dis-/agree partitially or entirely. Let me and more importatly the devs know what you think in the comments.

Thanks.

Yoda1285

5 years ago
2

bro this is way too complicated

5 years ago
1

I really like the way you’re thinking. I’m not sure how well each thing you mentioned would or wouldn’t work, but I think the devs should see posts like this, to get thinking. I’m sure aspects of your idea here could really help get them thinking!
Keep it up man

5 years ago
1

@Crazychrisx0 Thank you for your comment.
@Rasmus Fink Maybe I can help clarify some things if you specify what is too complicated in your opinion.

5 years ago

Definitely not viable for rust. Too complicated.

5 years ago
1

@Rasmus Fink and @Raddude2010. I shortened the original post so the basic ideas stand out more. Please read it again and give me your feedback. Thank you for your comments.

5 years ago

So you would lose your base every time you are forced to move?

5 years ago
1

ORIGINAL POST:

Currently I read a lot of suggestions from new players that just get mowed down by experienced players and struggle to set foot into the world of Rust.

I agree with them that the life of a solo player is a pain in the ass at the moment. There are too many players with a lot of play time or bigger groups, that ruin the experience for new players.

  • To counter this, the map should be divided into areas with residents of a certain item tier only. Your current tier is determined by the workbench level you have or the highest tier blueprint you’ve learned.

  • Players of higher tier that enter the lower tier areas will get attacked/hunted by scientists, helicopter, APC or other NPCs as soon as they try to kill players or raid bases of players with lower tier. They will stay hunted till they get killed.

  • The names of the attackers could be announced publicly on the server to give other players a chance to intervene and bring justice. Like bounty hunters.

  • Tier one players can go to higher areas to obtain higher tier weapons in order to get blueprints. They can keep the blue prints in chests at their base, but as soon as they learn a blueprint of a higher tier they get a warning by the game and need to move into the next tier area within the next 24 hours.
    If they don’t move within that time their base will become visible on the map of every other player and is free to be raided without getting hunted status.

  • Low tier players that enter higher tier areas are considered intruders and are not protected by NPCs etc. as long as they are in the higher tier area.

  • Raiding is an important part of Rust, but so is obtaining resources and knownledge. If you go for a raid in your tier area, you will have to make a choice:

  • A: If you raid a player and take a higher tier blueprint from him, the TC of the raided player is protected against player damage for the next 24 hours. However you can take all the loot from chests in the base.
  • B: If you raid a player and destroy the TC all the higher tier blueprints of the raided player disappear from chests in the base. You can loot all resources and take over/grief the base.

This would even things out a bit on the map and make it easier for new players to survive cause they can rebuild easy if the enemy decides to take the BP’s. At the same time it is spicing things up for other players and brings a new layer of gameplay into the game.
These changes will enable a war for blue prints in the lower tier areas. Players that learned a new blue print might use the remaining 24 hours to do a couple of TC raids to gather resources for the new base.

In order to level things out inside the tier areas, base building should be limited so raiding is possible with resources from the equivalent tier.

Spawn/Beach/Tier 0 Area: Base limited to stone or lower

  • Gimme that juicy Eoka and softside Stone Hatchet raid goodness!
  • Maybe find some Satchels in crates to speed things up?!?

Workbench Tier 1 Area: Base limited to sheet metal or lower

  • Satchel Charges are Tier 1… <3
  • Make friends and softside some metal walls. It will be great!

Workbench Tier 2 Area: No limits on base materials or doors

  • Better be safe before you mess with the big boys on the server. ;-)

Workbench Tier 3 Area: Welcome to absolute mayhem!

I hope you like the edit. I think it will ensure that new players learn to build safe bases while still being able to solo raid other players if they want to. Since solo raiding will become progressively harder each tier it will most likely encourage players to find allies and cooperate. If they want to raid quicker they are also encouraged to explore the higher tier areas and maybe kill another player to get some Satchels.

Vending machines will become more important in this system and it will create a nice black market for higher tier weapons that lower tier players can use, but not craft themselves yet.
Do you take the risk of going into higher tier areas to get some satchels and probably die on your way back and lose them?
Maybe you can make a deal with a group in higher tier areas. You get free explosives to raid your neighbour and gather resources to build your new home and they get 75% of the scrap you find.

It opens up the game so much and brings a level of politics into the game.

The base of your neighbour is growing all day but they don’t farm… Maybe you check the low tier areas if they have some farmers there that sacrifice their own progression to feed the beast. Try to find out when they transport the resources to the main base and destroy the convoy or kill the smuggler.

At this point. Thanks for taking your time and reading everything. Please use the comments to spread your additions and critics.

Thanks again.

Yoda1285

5 years ago

So basically locked tiered zones and you get punished by NPCs for removing an annoying fucktard that happens to be a tier below you? Yeah no thanks.

Locked tiered map (cannot attack or move freely between) would be the worst to happen to Rust that I can think of.

5 years ago
1

@Ryan Rinsler That depends on you. Nobody will prevent you from going straight to tier 3 area and build your base there. You just need to know that you’re not protected when you do so. In fact you can have as many bases as you want in higher tier areas.

Only restriction is that you can’t have build privileges on TCs in lower tier areas anymore when you move into a higher tier by learning BPs or creating workbenches. You could just deauthorize while leaving stuff inside the TC to keep the base from decaying.

Don’t consider it loosing, cause loosing sounds so hard, doesn’t it? Consider it a great opportunity! Maybe you find a Naked that is renting your old base for a couple of scrap per day. If you offer him protection while he is exploring the higher tier areas you might gain an ally that can be of great value. Maybe he is grateful and you can keep access to the doors of the base or get a second entrance with a sleeping bag and a box where you can store some gear if your main base gets raided. Maybe he will help you defend your new base, maybe he will just betray you and change the door code to research the stuff you stored at ‘your old and now his base’ to move on to the next tier himself. You never know. It’s Rust!

5 years ago

Thanks for the comment, @G.

The current situation:
I just want to play the game! If I enter a server on wipeday it has like 50+ players. After a couple of days I am there with maybe 10 people cause the other players are mobbed off the server by clans, left cause they had a bad start or whatever.

I still want to play the game and all players are gone. Now I have to swap servers and start from scratch over and over again?

I talk about getting punished by NPCs. You talk about punishing yourself and making your progress worthless, cause the server has to be wiped after you removed all “the annoying fcktards” that try to kill you with their bows and arrows… xD
I don’t get your way of thinking.

The goal of the developers is to someday have a wipeless Rust. If you want to maintain a healthy experience for all players there has to be a system that regulates the progression in the game. If you give less experienced or entirely new players no chance to settle in the world of Rust they will most likely get frustrated and stop playing the game.

If you read my suggestions you will see that there are many possibilities to deal with a Lowie that is annoying you.
Just observe him with binoculars and kill him if he enters your area. Keep monitoring his movements and progress and make his life a mess when he is trying to move up a tier and settle in your tier area. If you delay him for 24 hours you can get his base in the lower area for free.

You just need to plan things a bit more and be more strategic instead of randomly bullying people.

The lower tier areas will be smaller and have a very rare chance of higher tier loot to spawn so players get forced to enter higher tier areas if they want to progress.

Only thing the area system will do is make things easier for new players cause they can’t get raided by players with endgame loot all day.
Players with less experience need to be able to progress at their own pace. At the moment the game allows an army of heavily armed people with 3000+ hours of Rust experience to blow up cavemans and noobs till the server lost all the players and has to be wiped.

This system is not going to work if you ever want to achieve a wipeless experience.

I for myself am sick of being stuck in an infinite content loop of farming for some days or weeks and then loose everything cause the server has to be wiped.

5 years ago

you won’t feel the progress…

5 years ago

Man this is way too structured for rust i like my feeedom

5 years ago