@Rocketbro135 , I’m not sure of the point your trying to make. It wouldn’t be on the consoles either without massive work.
The Rust console edition is ported and developed by D11 which has had a whole host of issues getting to work on console, some details found here - https://rust.double11.com/news/what-is-rust-console-edition
If you follow that link … it says:
Performance was the team’s biggest and most demanding challenge. The Steam page for Rust boasts a minimum requirement of 10 gigabytes of RAM (plus 2-3GB video memory depending on GPU vendor), and recommends 16 for an optimal experience (plug 4gb video memory, totally 20gb). The target consoles, after taking into account operating system and shared graphics memory, demand that we squeeze the game into just 4.5 gigabytes of RAM.
To accommodate the game on these systems, some light optimisations wouldn’t cut it! So the team needed to rip apart and rewrite major engine subsystems within Unity. Some of the systems we designed and refactored helped us a lot, improving the performance of the game over on consoles.
It sounds like they originally explored porting the PC version to Stadia, but still found some memory restrictions. For Stadia, they could do what they did for consoles, but it’s a huge undertaking to rip this apart and then put it on Linux. Let’s let them have their big release on the other consoles on May 21st. They may revisit this in the future.