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Google Stadia#233

Google Stadia is a brand new gaming platform (cloud gaming service) coming in November 2019. Rockstar Games and Ubisoft are as involved publishers confirmed. So, what’s your plan for Rust, Facepunch?

2 years ago
18
Changed the status to
Researching
2 years ago
37
Changed the title from "Publish Rust for Google Stadia" to "Google Stadia"
2 years ago
13

Already working on some other services like Shadow.tech (may be a different stack than Stadia but worth noticing)

2 years ago
3

First off: Shadow works with Rust fine because its just plain windows, second off: why is this downvoted?

2 years ago
17

geforce now has been working for rust for literally years now, whats the hype about stadia lol

2 years ago
6

I feel like it might be a great chance for some mula. ;)

2 years ago
1

Nah legit this would give the game a huge boost if stadia I’d good, imagine not worrying about FPS

2 years ago
6

I am just glad you guys tried. Hopefully there will be an upgrade to the Stadia h/w in the future and we get to play Rust on it.
Cheers!

To those being argumentative, grow up! Rust devs know more about what they are talking about than you do.

23 days ago
2

Alistair raised another interesting point in his edit follow up, which makes sense.
A Stadia build is basically a Linux build (more or less) and Unity has a long history of screwing its Linux builds, fixing a bug here while adding two there.
If Rust was a finished game it would have been easier, but is constantly improved and modified from month to month, and there’s always the risk that at some point the Stadia version would stop working, or having major bugs. Imagine the PR nightmare for both Facepunch and Stadia.
On the upside, the Linux-Stadia build would be somewhat easier to maintain since is a fixed hardware + software configuration, as opposed to the miriad of posssible configs on Linux desktop.

23 days ago
1

The Xbox Series X has the same memory limitations as Stadia. The difference is the established userbase on Xbox. I would love for this to come to Stadia, but until the complete overhaul is worth it to them, they won’t be considering it. Then Stadia has to decide if it’s worth adding memory to all of their servers for one game (probably won’t). I hate it, but it makes sense from a business perspective.

I would also still recommend talking to QLOC for a quote about porting the game to Stadia as their big AAA games like MK11 and CP2077 are both excellent high quality ports to Stadia.

23 days ago
4

“The Xbox series x has the same memory limitations as stadia” well clearly not as from the developer “Even with a cutdown and compressed Rust build we were still over Stadia limits.” They never said it wouldn’t be worth it they said they couldn’t do it because of said stadia limitations and that they worked with google that being said once the limitations are fixed I would love for it to come to stadia

22 days ago

@Rocketbro135 , I’m not sure of the point your trying to make. It wouldn’t be on the consoles either without massive work.

The Rust console edition is ported and developed by D11 which has had a whole host of issues getting to work on console, some details found here - https://rust.double11.com/news/what-is-rust-console-edition

If you follow that link … it says:

Performance was the team’s biggest and most demanding challenge. The Steam page for Rust boasts a minimum requirement of 10 gigabytes of RAM (plus 2-3GB video memory depending on GPU vendor), and recommends 16 for an optimal experience (plug 4gb video memory, totally 20gb). The target consoles, after taking into account operating system and shared graphics memory, demand that we squeeze the game into just 4.5 gigabytes of RAM.

To accommodate the game on these systems, some light optimisations wouldn’t cut it! So the team needed to rip apart and rewrite major engine subsystems within Unity. Some of the systems we designed and refactored helped us a lot, improving the performance of the game over on consoles.

It sounds like they originally explored porting the PC version to Stadia, but still found some memory restrictions. For Stadia, they could do what they did for consoles, but it’s a huge undertaking to rip this apart and then put it on Linux. Let’s let them have their big release on the other consoles on May 21st. They may revisit this in the future.

22 days ago

Hey! Kona runs on Unity and works fine with Stadia. 🤔🤷🏽‍♂️

22 days ago

@Pablo Perez Sure, there are several Unity games on Stadia, but that in itself doesn’t mean anything for Rust. Rust is far more demanding and is also a moving target.

22 days ago

disappointed, still, thanks for keep making rust better every update, I hope someday a console port can bring this game to stadia in the future, keep up the good work

22 days ago
1