Imagine rust on that engine littttttttttttttttttttttttttttttttttttt……………
Garry didnt know UE when the team made Rust, he knew Unity. This has been addressed so many times its just a tired subject at this point.
But yeah, iMaGiNe BrO, iMaGiNe……
chad lama
UnrealEngine 5 better than unity?
not sure but i think so
@KiLAgOriLA thank you. We need fact checks and historians like you to keep these new frogs in check. Even if they don’t listen, at least others will come across it and actually read it.
Garry just learn the fucking engine please and convert it over to that as you already have the assets and shit. It would fix the FPS issues with the game as it has a better rendering system compared to unity as we’ve seen. It would also bring a new level of lighting(Lumen) along with a better workflow as you don’t need to make LODs and shit.
Pimp, thats so dumb. You cant just simply convert to new engine just because you have the assets. Hoe dou integrate all the logic and networking systems. You cant just copy paste and expect everything to work within a short time. It would take atleast one year of work.
And what FPS problems still. Its so much better optimised, on my old shit PC I still get 80+ FPS
guys who want unreal engine 5 have no clue about game engines
it doesn’t make sense indeed for devs to remake the game on another engine but Nick you’re the one that doesn’t have a clue, UE5 is a game changer and everyone knows it
Yeah I don’t want to imagine that. Unreal is a whore for pc specs
@DarkCeptor44 didnt stop them with console version
@Anonymous User that’s not on another engine AFAIK, it’s still Unity so it’s easier for them.
@DarkCeptor44 if you think consoles and pcs run on the same code than i got some hurricane insurance in michigan to sell you
@Anonymous User I never said same code I said same engine, they can both run on the same engine because devs are using the engine’s API which abstracts away all the differences. We are wasting time with this, all I said initially is that it’s simply easier/faster to make two games on the same engine than a developer having to learn an entire different engine.