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Farming is pointless#26140

Good afternoon. Dissatisfaction with the store economy has matured. Farming on any server has become meaningless. In a store, it takes a lot of time to change fabric / corn and other things for scrap, when during the same time, after running on some RT, you can get two or even three times more scrap. Although in farming you need to make a lot of effort to bring out a good gene, create conditions for growth, etc. How it turns out not fair! At the expense of fertilization, there are no claims, this is a simple exchange for scrap, for good it could even be removed from the store, or the work of the composter could be cut several times. I wanted to know if it will be somehow corrected, or find some other solutions for farming?

2 years ago

They just need to remove the sell limit, and make it cost more cloth per scrap. Easy enough

2 years ago
2

earning scrap through passive activities inside base and then inside safezones should never be the main source of scrap for any player.
if there is no limits for it, zergs will progress solely with farms and boom, dead servers, no pvp, no risk for anyone.

Farming is not pointless though.
Infinite source of cloth
Teas that are OP
Potato farm for infinite easy food

2 years ago
1

@Victor Barbosa pvp is too prevalent. A lot of players want a survival game with pvp aspects, not a pvp game with a grind fest. Pvp shouldnt be the main source of income. Pve and investment should be

2 years ago
1

@Victor Barbosa why am i not surprised the guy who hates farming is the same one who wants to have satellites to track players around the map. All you want is to kill farmers cause you’re too lazy to do it yourself

2 years ago

Юрий Бутников

Это работа, которую вы должны выполнить, чтобы получить много высококачественной еды, такой как тыква или материала такого как ткань, поскольку оба они очень полезны и буст которое дает вам чай не шутка, поэтому я не вижу никаких проблем в сельском хозяйстве в Расте

И вообще фермерство подходит больше Кланам и Зергам если что

2 years ago

@MinotaurMikeFTW Mike I`m a solo player and I often play as a shop owner on official servers and I farm to get my stuff most of the time because I don’t usually raid.

You think removing the store limit will be a good thing for non PVPers because you don`t realize this will be abused by zergs and their raid and PVP potential (that you hate) will be infinitely higher and they will raid all big bases, small bases and even your shitty 3x3 farm base on day one.

That`s why they nerfed the safe zones stores in first place, it was not because of you, solo farmer, but because it was a infinite income for zergs that killed FPS in the first day and the whole server in the second day.

2 years ago
2

@Victor Barbosa yet if you remove the grenade trade there, it isn’t a sulfur/gp source. So all it would do is make everyone harder to raid and give everyone more guns. I’d prefer that to easily wiping. And as a solo when the farm update first came out, I had a 9x9 3 story farm solo and was making 100k scrap a day. And with that scrap i made the farm have 3 layers high qual honeycomb, and had it crawling with turrets. Wasnt toxic at all that wipe and even paid off players for protection because it was more profitable to be my friend than enemy.

2 years ago

@MinotaurMikeFTW Mike you made 100k scrap a day as a solo and still fail to understand how broken and dumb that is.

2 years ago
2

@Victor Barbosa and guess what, that was after 3 days straight of crossbreeding and spending 80% of that on just metal so i could have 2 layers of honeycomb on it. And once again because you refuse to listen so you can strawman, i have repeatedly say the rates can be reduced. But keep farming as an option. But you’re too much a jackass to acknowledge that point because it kills your entire argument.

2 years ago

@MinotaurMikeFTW Mike rates were reduced and it didn’t solve the problem (was 10/50 went to 10/80)
reducing rates just mean solos can`t profit but zergs can.
The finite store is the only thing stoping zergs from abusing this. But you have zero game sense to understand how bad this is in the hands of the zergs.

2 years ago
1

At the end of the day the problem is simple: The Rust economy has not fully matured yet. We are still waiting for Tier 2 cooking that is planned and FP is still adding different playstyles with each update. Farming in general needs new things you can do with it and I strongly believe it is coming.

Take the water update for example: It was probably one of the better updates, but with it you can only get about 250-300 scrap every 10 min when fishing. And I am fine with that.

The gap between Looting monuments and farming can be looked at, but it still must adhere to the risk vs reward principle. Although a person can put in a lot of effort in crossbreeding, it is still less risky than roaming around on the map.

@MinotaurMikeFTW Mike you lost the argument when you mentioned your 100k scrap a day with no store limits. Just because you were a benevolent neighbour it does not mean that it was in any form a good thing. This is not a strawman argument, it was exactly the problem. Even if it was reduced to 10k per day, it was still broken. Your bias is clear here.

Edit: To address the issue OP mentioned, I made a suggestion in a new thread for discussion. #26157 - Selling Farm in Bulk over time

2 years ago

@Victor Barbosa oh look, a very small nerf didn’t have the intenxed effect, color me surprised. Try cutting the rate to 20% what it is now and you should see some effect. As per your argument @Rawroku you forget not only was it a massive base that probably had 20k scrap worth of investment to make, but also nearly all the scrap went solely into maintaining the upkeep of that base. So with a real nerf to the rates not just a 60% increase per scrap, the issue would be fixed.

So if my bias is showing because im saying nerf the rates drastically but allow us to sell infinite, idk what solution you have rather than just removing selling crops from bandit and removing the farm update entirely. Because without the ability to sell its just wasting precious resources on my pc.

Furthermore your bias is showing that you think the only way you should be able to succeed in rust is being able to beam with high tier weapons, because thats the only way you can seriously make progress roaming. Farming was a godsend to casual players like myself, and theres a reason everytime these posts appear a majority vote for them. People are tired of dealing with pvp tryhards and want to be able to progress which they cant if their ability to make progress solely relies on gunplay or the server being dead.

2 years ago

I am a casual player, I don’t and can’t beam ppl. I actually avoid and hide from pvp and just fish and farm. You probably also missed my edit where I made my own suggestions for Farming.

Go ahead and check out my other suggestions like you did with Victor and check if I have a pro PvP bias you want to paint me with.

Enjoy the rest of your day.

2 years ago

MinotaurMikeFTW Mike

I do not know how the stores were nerfed in the safe areas but the easiest and most effective way to play Rust is as a team because only if you are not someone very good at playing you will move very slowly and you will get frustrated because the clans take away your business , kill you or raid you

2 years ago

Red, they were nerfed so you cant sell jack shit unless you sit there afk autoclicking for 2 hours straight

2 years ago

Bro just wait a month for the fertilizer meta to die down. It actually becomes viable then.

2 years ago