@Mr Rage i guess those ideas com from the idea that Rust could be more than some kind of Counter Strike with ressource grinding, what it is in my opinion at the moment. Its all about speed atm. How fast can you get your base down? how fast can you get your a good gear?
When me and my frinds started playing Rust we had the situation in one of our first rounds that there were some very strong groups on the server. And we had the impression that they were working together in one or the other way.
It was a monthly wipe and in the second week we understood who has something to say on the server. That made it interessting for us because we made plans on which team we should take out to shift more power to us. We had the impression that there was a story going on on this server.
But that was just in our early games. Most of the time things like this do not happen, we learnd. You get raided because your base is big and it might promise some loot. Thats it. But whats the meaning behind this?
I think ideas like this try to bring another level of gameplay into Rust.
Than its not just about how big your pile of loot is. Its also about the awarness of whats going on in your team and in other teams. Is there maybe something fishy happening behind your back you are not aware of? Espionage and sabotage for example. This could give Rust some roome to develop some kind of small story between the players on every wipe.
Sorry for my bad englisch ^^