The game gets very laggy at medium+ entity counts. I see a lot of rubberbanding, erronious fly hack kicks, stutter, and other on highly populated servers especially if the servers have a lack of raiding (raid restrictions, rp servers, etc).
Some optimization would just be nice….or Rust 2 someday?
I am wondering if building might be able to be optimized at some point? Could a single foundation with walls/door/roof upgrade to a 1 entity unit (walls, foundation, roof are replaced with a 1-piece) until it takes damage then returns to its individual components? Just wierd thoughts. But I am just hoping at some point if there will be inovations to the game optimization that will give us some really nice lag reductions.
This game needs object container streaming at this point as bases and other objects are large and lag the game.
Rust 3 maybe, don’t forget we had legacy :D
My guess is they are facing many challenges in keeping the game acceptable in terms of resource usage and perfomance when you spawn that amount of entities.