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Object container streaming#26971

With the massive map that rust is, I’m sick and tired of object physics and some models still being rendered from across the map. This would reduce lag on servers by freezing object states and combining them into one object outside of render distance with a culled LOD. This would also reduce the amount of processing power that servers would have to use, and would free up a lot of FPS on the client. It would be mainly useful as large bases and monuments such as bandit and launch take up a lot of power and kill your FPS. This would be a great feature if the game was moved to another engine as it would also fix Unity’s CPU bound issue.

4 months ago