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Making a better tutorial for newer players#2805

I feel that instead of making achievements and tips, you should add “Tutorial/Beginner Help” tab to the main menu. Once they click that, they will be redirected to a Rust server, which is custom made to help explain and show players how to play the game.

The reason Im saying this, is that I feel that the game is very confusing for new rust players and more than half of the time they dont know what to do. Instead of having them watch outdated tutorials from other youtubers, FacePunch should create a tutorial server (kinda like csgo) or at least a tutorial series for new players to learn the mechanics and functionality of each monument/item/weapon/etc…

5 years ago
14
B

the should make a tutorial server

5 years ago
3

Haven’t updated it in a while but this is useful to teach basics to new players https://steamcommunity.com/sharedfiles/filedetails/?i

5 years ago
2

Just play the game and you’ll figure it out. We’ve all been there. New and not knowing anything. It’s part of the game and I thought learning it was a lot of fun. Yes, mistakes were made but each mistake was a lesson learned.

5 years ago
3
O

He is right that G guy

5 years ago
1

Just add a feature where teh client hosts a server and plays on it for some time, kinda like a sandbox. There would be floating tips and stuff to collect everywhere, kinda like the demo world in Terraria, and once they leave it all gets reset.

It will prevent cases like players putting their TC in a weird spot or not locking their doors, non-upgraded foundations, you name it!

The player will play in a single-player server hosted on the computer itself, so no extra infrastructure/servers will be needed to make it happen.

This will simply smooth out the newbie’s experience and let them enjoy the game, leading to a happier player base.

5 years ago
1
Changed the status to
Planned
3 years ago
3

Also, how the fuck do i disable the ‘acheivements’ pop up? “Make a workbench” has been on my screen for like 5 years.

3 years ago

Well Chris perhaps its about time you make that workbench

3 years ago
3

console trailer possibility

3 years ago

@Chris TheTimeTraveller Have you made that workbench yet? Just following up with you. Its tough out there.

3 years ago
2
M

Pretty dumb idea. Learning how to play is a part of Rust.

2 years ago
L

I think part of the lure of the game is how hard it is. It is a survival game after all. There no instructions in the end times…. However we could compromize… perhaps add tipps when you die, or when starving etc. Or perhaps an inspect option for items or things in the game where it gives basic info about that item and why its useful. The TC for example, I had no idea what it was for and so I had a base fall apart since I had no TC at all… I didn’t understand the base mechanic. Maybe when building any thing with blueprint for the first time, it gives you a suggestion or tips for crafting a TC so your base doesn’t decay.

6 months ago

I recently watched Shadowfrax’s YouTube content, specifically the Tut Island segments. While I haven’t explored the branch or engaged in the tutorial myself, considering Rust’s intricacies in the actual gameplay, I propose a comprehensive tutorial without excessive duration. For instance, educating new players about the concept of walls having a ‘soft side’ could be integrated. This could involve showcasing a partially built/demolished base with backward walls at almost 1HP, emphasizing the need for players to utilize the correct tools for removal, imparting crucial insights during the tutorial.

2 months ago
2

Really shows how little this entire suggestions page is maintained… This is in “planned” but has already been introduced to the game. Backpacks are “in progress” but they are already in the game as well. Smh.

24 days ago

AGREED

24 days ago
Changed the status to
Completed
15 days ago