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Please revert to the original HDRP Backport#30532

The water, weather, fog, world lighting blended in much better than we currently have this year. All the developers need to do is revert the cubemap lighting, apply the old water colour, re-add the normal weather probability again. The game was on par with Red Dead Redemption 2’s Graphics until it was visually butchered in updates from this year.

Here is what the game should look like from the HDRP Backport update from last year:

a year ago

If Rust is still using Unity Engine:
I’m an indie game dev myself and from exp that won;t neccessarily be possible. depending what the issue is exactly.

Here is why:
If they have changed unity versions from an older to a newer it is litterally impossible to go back on a current project, unity will not let you and getting it to open on an older version of unity once its been updated (Opened an older project in a newer version of unity). When you open an older project in a newer version, Unity will tell you and ask if you want to continue. It even warns you it cannot go back so to make a backup. Unity really really doesn’t like doing that with a project. There are ways around it but its a fuck around, trust me. There is one exception though. Unless they have an old backup of the project (Highly unlikely). Furthermore this version would nbot have any updates done since that versions release so a lot of work would need to be done to add all the new and change/fix andy issues foundbetween those updates. ANother thing is Unity HDRP is built into each unity version and is different for each version of Unity. Each project version is Huge before you build the application through the Unity Application Builder. After so many update the devs have to clear away old versions to make space, For those who are unaware, the application is a compressed version of the project in a special kind of format. It containes evrything needed to run the game minus images and certain types of files. This means the application is size of all the scripts within thhe project and the rest is spat out in organized folders. Once Built and exported the folder is the size of the project it was made from… But… the build file isn’t just an application .exe, it also spits out all the neccessary folders, files, images, and docs needed as well. The developer then takes all this and compresses it into a zip file and uploads this to the web. in Rusts case, Steam. Every single time you make an update this needs to be done. Steam will then check to see if the current version is the same as the one installed. If it is not then it innitiates the install proccess of the “Update”. (basically reinstalling the whole game by copying any files that have changed or are missing and overwrites them) Of course this is sliming it down quite a bit.

Just a rumor i once heard:
(You mentioning HDRP makes me think otherwise since i thought that was a Unity thing not Unreal)

I read some place a long time ago that when they remade the game from legacy to current, they changed from Unity Engine to Unreal Engine because the graphic engine on Unreal outperformed Unity at that time. These days Unity has made great strides. If this rumor is true, I personally have never worked with Unreal so i cannot say how things would be different. I’d imagine though it be a similar story as to why they cannot go back. This would be something to take up with the Engine Devs not the Game Devs since HDRP isn’t made by Rust devs… JSYK but with that being said, it is however calibrated via the doezens and doezens of setting to play with that IS done by the deveoper in the editor.

a year ago
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