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Add new weather types into Rust#39

Short description:

Weather has been a part of Rust in the past. I believe it was removed because of performance issues but years have past since then, so it might be worth looking into this again. Below are some types and possible effects based on the previous roadmap.

Weather types:

[X] Fog (Basic fog as you would expect.)

[ ] Rain (If Garry is reading this, look outside the window.)

[ ] Thunderstorms (Similar to rain but with occasional lightning strikes.)

[ ] Snow (Colder rain but slower and more “flaky”.)

[ ] Radstorms (Almost like thunderstorms but with a red and green ‘ish tint.)

Weather effects (optional):

Fog [Often]

  • Slightly increased harvest speed
  • Slightly more generated plants

Rain [Often]

  • Increased harvest speed
  • More generated plants

Thunderstorms [Less often]

  • Increased harvest speed
  • More generated plants
  • Faster animal movement (e.g. they panic)

Snow [Rare]

  • Decreased harvest speed
  • Less generated plants
  • Hurts naked players slowly over time (e.g. snowy biom behavior)

Radstorms [Very rare]

  • Highly decreased harvest speed
  • Almost no generated plants
  • Gives rads to players without enough protection (e.g. acid rain)

That’s my suggestion, feel free to ask questions.
Cheers!

a year ago
27
Changed the status to
Planned
a year ago
28

Weather is planned to be implmented at somepoint in the future.

a year ago
44

Radstorms would be sooo cool.

a year ago
40

Thanks for the heads up! I personally wouldn’t mind if this would be implemented step by step over time, basically not all types at once.

a year ago
3
T

although its cool they should wait a while till they add this, game is still an unoptimized mess and they keep adding new content that makes it worse. they need to get that sorted first

a year ago
5
Merged Weather conditions#66
a year ago
13

Weather effects should change temperature and wetness when outdoors.

a year ago
5

I think that’s a really nice idea

2 months ago
2
S

Blizzards, heatwave, forest fires. These could also change the dynamic of pvp/pve, base camping and farming but creating situations that require immediate change to gear or activity due to the situation.

2 months ago

Maybe with a “forecast system” to give a % on which weather to expect soon.

2 months ago

This is such a cool idea! The rain could be actually used in large and small water catchers making it easier to keep them topped up!
P.s would also be funny if the lightning could kill players. For example if you are in the lightning storm wearing full metal, the lightning would be attracted to you and kill you just like the helicopter would.

a month ago

Just make the weather so we can see shit even if it’s raining ….

21 days ago
2

would be cool if the rain coloector filled slower but if it rained it would hit 100%

and if there was a tesla style thing for using lightning

17 days ago

Radstorms dont really sound good at all tbh but the rest yeah.
How about sandstorms in the desert?
Radstorms would just be killer to nakeds and freshspawns, plus it would kill you even inside your base.

4 days ago

Radstorms would be very rare and even nakeds would be safe hiding under things like trees and simiar. They’d be more like “acid rain” and not just a giant wave of radiation, wiping the entire server out. I also never said you would not be safe in your base.

(As a side note. Radstorms were on the old FP roadmap and I just copied it.)

4 days ago