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Plating Trees#465

Add ability to plant trees.

In servers where the wipe is monthly most spawn areas don’t even have a single goddamn tree.

a year ago

Oh dam it would be awesome if we could plant them just like any other food (maybe they need to take longer to grow, like a few days to be finished).

I would be awesome to hide a base (kinda not as a small forest out of nothing is quite suspicious) and/or to re-forest area that we already loot.

This feature is only interesting in a monthly wipe tho :(

a year ago

Certain trees can bear some kinds of fruit so it’s not just for wood but also as a food resource. Take multiple days for redwoods and other large trees and trees that bear fruit.

a year ago

Great idea! Really like this one for the ability to hide a base. Here are some of my thoughts on this idea:

  • Ability to plant a variety of trees.
  • Higher grade seeds grow faster.
  • Seeds/trees are associated with a biome and grow only when placed in the correct biome.
  • Trees on average take ~2 days IRL to appear, so ~48 in game day cycles.
  • Eventually, additional tree models are implemented which allow “growing” of trees, rather than their spontaneous appearance.

Downsides: Similar to how we see a row of pumpkins/corn spam-planted, we’ll probably see the same for trees and this will be pretty ugly IMO.

However this would be a great introduction to terraforming. Allowing players to further sculpt the world that they spawn into.

a year ago

Tbh, I feel l like it’s a good an a bad idea. With this, performance will suffer greatly; think about 200 players and the pumpkin/corn areas. They lag, but with more trees = less performance. I feel like it’s a good idea, but something about it seems like it’ll hurt the game more than it should, 200 players will obviously do stuff like surround their base with trees. If it’s a small tree that’s worth half of a full tree or less, that’ll be better. Logically, trees can’t grow that fast, so even for a full day irl and so on, it’ll destroy now of Rust.
I feel it is more so un-needed, you can always find new formed trees; there’s never a wipe where there’s almost 0 trees. Every tree you break basically spawns a new one, not in the same spot; but still new somewhere else. Just got to find where the “somewhere” is.

a year ago

The only plantable trees should be small trees and they should only give you half wood for harvesting them

a year ago

There’s respawing logs on the beach.

a year ago

@Eleesium you seem like someone who hasn’t cut down 2 sectors of trees (I did than on halloween with the sicle on facepunch 3. My friends told me they needed wood, I got like 1.5 not boxes but coffins of pure wood).

a year ago

@Eleesium this wouldn’t impact very much, because Rust now is using the ECS (Entity Component System) i believe. Treating trees as entities of the game makes no impact at all and the players can plant as many trees as they want to, however, gathering seeds or making small branches replantable to grow the trees again will be a must do to avoid dense forestry.

I agree with @Submersed. And adding more feature to his list:

  • Would need a margin of 1 to 3 meters of distance between trees for the purpose of growing size. Otherwise the tree wont grow and comes to the next feature:
  • The bigger the tree more wood the player can collect.
a year ago

auto tree growing like the forest game will be better then planting

a year ago

NO, because:
If hordes of creatures flood a small island like a plaque of locusts it should exactly result in running out of ressources imo!!!
And a small untouched forest is a nice indicator that there is a less frequented spot.

a year ago

thats the reason u have to raid/steal from other ppl what u need ……


a year ago

yes lets plat some trees

10 months ago

i will cut them all down and just throw the wood in the ocean ;-)

10 months ago

Cut a tree down, get 1 tree seed, simples

9 months ago

Forestry would be a great addtion to Rust. Build your own little greenhouse.

6 months ago