Add ability to plant trees.
In servers where the wipe is monthly most spawn areas don’t even have a single goddamn tree.
Oh dam it would be awesome if we could plant them just like any other food (maybe they need to take longer to grow, like a few days to be finished).
I would be awesome to hide a base (kinda not as a small forest out of nothing is quite suspicious) and/or to re-forest area that we already loot.
This feature is only interesting in a monthly wipe tho :(
Certain trees can bear some kinds of fruit so it’s not just for wood but also as a food resource. Take multiple days for redwoods and other large trees and trees that bear fruit.
Great idea! Really like this one for the ability to hide a base. Here are some of my thoughts on this idea:
Downsides: Similar to how we see a row of pumpkins/corn spam-planted, we’ll probably see the same for trees and this will be pretty ugly IMO.
However this would be a great introduction to terraforming. Allowing players to further sculpt the world that they spawn into.
Tbh, I feel l like it’s a good an a bad idea. With this, performance will suffer greatly; think about 200 players and the pumpkin/corn areas. They lag, but with more trees = less performance. I feel like it’s a good idea, but something about it seems like it’ll hurt the game more than it should, 200 players will obviously do stuff like surround their base with trees. If it’s a small tree that’s worth half of a full tree or less, that’ll be better. Logically, trees can’t grow that fast, so even for a full day irl and so on, it’ll destroy now of Rust.
I feel it is more so un-needed, you can always find new formed trees; there’s never a wipe where there’s almost 0 trees. Every tree you break basically spawns a new one, not in the same spot; but still new somewhere else. Just got to find where the “somewhere” is.
The only plantable trees should be small trees and they should only give you half wood for harvesting them
There’s respawing logs on the beach.
@Eleesium you seem like someone who hasn’t cut down 2 sectors of trees (I did than on halloween with the sicle on facepunch 3. My friends told me they needed wood, I got like 1.5 not boxes but coffins of pure wood).
For those that run modded servers:
I’ve resorted to using Economy + a customized version of Barrel Points to have people rack up some coins, which they can then use with the Tree Planter mod to plant trees (need privilege to place them).
It doesn’t help freshly spawned players, but some have taken it upon themselves to plant a nice forrest.
People saying this is OP have no idea about 1) Stone to Wood 2) Chainsaws. Even on vanilla you can farm up a full inventory of wood in under a few minutes. Being able to plant trees isn’t going to make it any easier.
@Mr. Idiot Except you’d be wrong, I have over 8000 hours and had a hiatus. The most I’ve ever farmed by myself was over 10 coffins of wood to build a base and mass cook things we needed, it was never “hard” to find trees. This was in one session, also by the time I left and came back; those trees more or less respawned. I just think they should limit what they do to the outcome.
I agree with this suggestion
Maybe just a “Spawn” amount in server config for trees in the forest? And that the trees grows from small to big in an sertain time (server parameter!).
Or maybe this is inplemented already? Feels like trees are poping up on the server I play on, but maybe not as fast as needed!
i know the growth of all plants is related to the commands:
server.planttick
server.planttickscale
From the oxide modding. Unless it has changed from before, because this info is from a long time ago.
planting trees is essential for roleplay base building too!