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Train Monument#466

A working train that goes around the map on a track like cargo ship that has lots of loot and scientists it changes train yard into a station where the train then begins are journey around the entire island there is then locked crates military crafts crates and tool boxes on all scattered around

After one loop it stops and waits untill the next loop.
When stationary the train has no loot on and emits radiation

a year ago
18

It would be awesome if the map system include a network of rails, kinda like the roads and bus stop that connect everything. (sadly they often not connect all together)
I think it should be an event, like the cargo ship but maybe not all around the map, could be a one way convoy garded by heavy scientist.

As all areas of the map will potentially have a monument connected by a road/rail. The convoy could spawn somewhere and reach one or a few monuments.

a year ago
10

Yeah im thinking of a battle field 1 train but goes fast and has lots of loot mixed sith gtav train that never stops

a year ago
4

maybe you have to catch up to it by riding a horse next to it and then jumping on, kind of similar to how you need a boat to get onto cargo.

a year ago
26

Yeah thats what im thinking

a year ago

Faster than runnning faster than horse trott but slower than horse run and minicopter

a year ago
1

It is a cool idea so lets get it to the top

a year ago
T

The train could have a scientist with a turret on the top.

a year ago
1

the cargoshi is scientists so this should be with the bandits

5 months ago
3

Won’t this just break progression more?

5 months ago
D

Cargo ship should dock at harbor to unload a truck convoy to Outpost, Railroad system to transport smuggler weapon shipments to Bandit camp.

3 months ago
3

I am writing because if this is implemented, then this is cool. if on the map the train also traveled all over the map (there is a railroad across the whole island and the monument) and through all the biomes it floats around the map like a cargo ship in the ocean. And so, I imagine a train with a certain number of cars and the locomotive itself in the head of the train (you can use the ЧМЕ3 locomotive model as a locomotive, why not, the trucks in the game use the ЗиЛ 131 model). So the train consists of a locomotive and several wagons in which boxes identical to the boxes on the cargo ship appear, when the box appears, the locomotive gives a beep, depending on how many boxes appeared. Also on the train there is a guard of several scientists in blue suits, plus there are several juggernauts with good weapons (I note that the juggernauts should be here initially, since the train is on the island and is in fact more vulnerable than a cargo ship). Like a ship, a train passes one mound across the island through all biomes and monuments (only monuments with a railway). But due to the fact that the train will have very well-armed guards, plus the train is on the island (Note, traveling on the ground), it will not be difficult for other players who also want to get loot to get on it (Note, but so that the players could not catch the train running after him, you can increase the speed of the train, and then the players will have to use the same minicopters as they use to board a cargo ship or use horses, I note that horses are an alternative to motor boats, just like in the Wild West, cowboys), then one circle (n trips) all over the island it’s not enough to get, for example, loot from all the boxes that appear on the train (boxes with timers) depending on how many cars the train consists of (Note, this can vary like the modem of the vessel itself, only on the vessel the deck changes slightly in plan cargo, which the ship is transported, and in the train to change not only the location of the ship, but also the location of the wagons). And therefore, it is possible to allow players to hold the train on the map as long as possible until it leaves. Players will be able to redirect the direction of the train by switching switches. and so that this does not turn into madness, we can make sure that the turnout switch could be translated once for the entire train raid (while the train is on the map, then only turn the turnout switch once, no matter how many turnouts are installed in the direction of the train on the map). I mean, each turnout can only be translated once. and now, in order to translate this switch, we are essentially managing the train, then the transfer fee for the switch will be one electric fuse and a red card, or a blue card, which, when activated, will immediately break like an electric fuse. That is, they are used one-time, and even if it weren’t crazy, then after the turnout switch is turned on, make the electric drive overheat, which sets the switch in motion. and as soon as the train has passed the turnout, then it will return to its previous position (Note, at the beginning all the turnouts are in the position that the train could make only one circle around the island and not run into any of the monuments where there is a railway ) Now, for example, one player on a horse catches up with a train and grabs it, gets rid of the guard and activates the boxes, but there is not enough time to fully open all the boxes with a timer for one train mound across the island, at this time the second player is already standing on the transferring in advance and transfers the train to the second round (Note, turn the one-turn switch once avoiding madness and imbalance), and now the train will not go off the map and goes to the second round, but this adds some flaws (Note that there would be no madness and imbalance), the train begins to follow through the monuments where there is a railway (Note, for example, there are stations on these monuments, the train can slow down a little when passing through these stations and to these stations from buildings, closed doors or something else, you can to figure out how the NPCs will appear) the NPC will spy on those players who are on the train at the moment waiting for the opening of the boxes with timers. But here we must not forget about those players who also want to try their luck. the train travels slowly, and now they still try to catch up and catch the train themselves, but at the same time, new passengers need to consider that there is shooting from the NPC and from those players who are already on the train. Climb the train using the stairs that are around the wagons or locomotive. And yet, since the train is on the island, that is, traveling on the ground, boarding is not difficult, then there should be minimal shelter on it, compared with the same cargo ship. The train passed the monument, picked up speed again and continues to travel, while the train returns to its previous route to leave the map, since the standard train raid is one circle around the island, like a cargo ship. Note: this is only the initial concept of the appearance of this vehicle in the game. Now let’s clarify the little things from all this. To translate the turnout switch and hold the train on the map, you will need an electric fuse, and a red or blue card (here you also need to choose which card to use, so that madness and imbalance do not appear either). When passing monuments where there is a railway (in the future there may be more monuments with a railway) the train will slow down and you can climb onto it yourself without a horse, minicopter, etc., but when passing the train, scientists in blue suits will appear on the territory of the monument (you can have one or two juggernauts in support, since the train on the ground is more vulnerable to real players) with good equipment, and trying to protect the train, new passengers will have to consider shooting not only from the train (real players and NPCs), but also from the NPS that are on the ground (on the territory of this monument near the railway, I emphasize that the NPS will appear from closed doors or buildings, this can be thought up. But the main thing is that the NPS will appear only near the railway that passes through the monument, I think this will not affect ordinary players or beginners who came here for an ordinary loot, but they should take into account that it is better not to approach the railway during the passage of a train through a monument without good uniforms, because they came here for an ordinary loot). Before the passage of the monument, the appearance of a box with a timer, the locomotive will give a beep (one box with a timer, one beep, the same as on a cargo ship) .When translating the switch, activating the box with a timer on the train, the translator will broadcast at a certain frequency ( someone activated the box or someone changed the direction of the train). At the moment, it is taken into account that if the train is already passing the turnout, then you will not be able to get off the rail, do not have time to turn the switch, and the train successfully completes its raid and leaves the map. So it was necessary to get on the train faster. Since the train will be vulnerable on the ground, one train lap will not be enough to open even one box with a timer, so you will have to consider in advance where and how to translate the turnout (there will be more turnout switches in the future) and stock up with cards and electrical fuses, if it will be several turnouts (Note again: one turnout can be translated once for the entire train raid while it is on the map). If you do not plan to open boxes with timers, then you can search for ordinary boxes on a train appearing in cars and a locomotive (ordinary boxes are also present on a cargo ship). You cannot stop the train.As for military tunnels, this will be the only location so far where the train will go underground under the same speed as the rest of the monuments, the NPCs will not appear here, because they are already there in advance, and if at that time there real players who came and cleared the military tunnels from the npc in search of loot, then when passing the train new npc will appear (you can imagine, the appearance of a closed door, etc.) so that there is no madness and imbalance. Now let’s talk about the appearance of the train on the map and the number of cars the train will consist of. As a locomotive, a locomotive is a model of ЧМЕ3, plus 5-7 wagons (the number can be left so that each time the train has a constant number of wagons), types of wagons are covered, gondola cars and platforms and vary in the sequence of wagons, in the plan, each time change the sequence of wagons and the cargo which transported on these wagons (as is done on a cargo ship, the cargo changes with each appearance of the ship). 5-7 cars, by the standards of the game, is not a long or short train, because if there is a long train, then during the passage of the monuments there is a 100% chance to get new passengers, and the NPC bots that appeared to protect the train will not be able to prevent these new passengers and protect the train from them, who took advantage of the slowdown of the train. If the train is too short, then in the same situation, new passengers generally have no chance to board the train and try their luck at gathering loot, because shelling from all sides. The location of the NPC bots at the moments near the railway where the train should go will appear on both sides of the train (prevention of insanity and imbalance). The railway is now the same as the main asphalt road with markings located throughout the map through all biomes, it is impossible to build near it, but you can find the same loot that appears near the usual asphalt road.As for military tunnels, this will be the only location so far where the train will go underground under the same speed as the rest of the monuments, the NPCs will not appear here, because they are already there in advance, and if at that time there real players who came and cleared the military tunnels from the npc in search of loot, then when passing the train new npc will appear (you can imagine, the appearance of a closed door, etc.) so that there is no madness and imbalance. Now let’s talk about the appearance of the train on the map and the number of cars the train will consist of. As a locomotive, a locomotive is a model of CME3, plus 5-7 wagons (the number can be left so that each time the train has a constant number of wagons), types of wagons are covered, gondola cars and platforms and vary in the sequence of wagons, in the plan, each time change the sequence of wagons and the cargo which transported on these wagons (as is done on a cargo ship, the cargo changes with each appearance of the ship). 5-7 cars, by the standards of the game, is not a long or short train, because if there is a long train, then during the passage of the monuments there is a 100% chance to get new passengers, and the NPC bots that appeared to protect the train will not be able to prevent these new passengers and protect the train from them, who took advantage of the slowdown of the train. If the train is too short, then in the same situation, new passengers generally have no chance to board the train and try their luck at gathering loot, because shelling from all sides. The location of the NPC bots at the moments near the railway where the train should go will appear on both sides of the train (prevention of insanity and imbalance). The railway is now the same as the main asphalt road with markings located throughout the map through all biomes, it is impossible to build near it, but you can find the same loot that appears near the usual asphalt road. The very appearance of the train, I write, for example, on the map of 4 tunnels, if the appearance of the vessel on the map we can find out about in some place, then from which tunnel the train will appear and go out on the map, we don’t know, this is random. And since this is a train, it travels on the ground, so that there would be no madness and imbalance, we can imagine its appearance as follows. Before a train emerges from a tunnel, a small door opens first and armed NPC bots (with good armament) leave the same tunnel and check the territory for the presence of campers, and only after 2-3 minutes a large gate opens and the train leaves the tunnel with speed slightly higher than a cargo ship sailing in the ocean. and then the players already see on the map that the train appeared on the map, board mini-copters, helicopters, or try to get on the train with the help of horses. When the train leaves the map, NPS bots are collected in front of that tunnel, and the train itself before this tunnel, through which it is about to leave the map, starts to slow down, and the bottom line is that it would be necessary to discard unwanted passengers before leaving with the help of NPS bots, but on the ship in this the moment it is radiation, the farther the vessel goes far from the coast, the faster the radiation kills the player who has not had time to leave the vessel (you can of course make these sections of land highly radioactive where the tunnels will be located from which the train will appear and through them the train will will leave the map). These tunnels are not intended to be explored by the player and will always be closed, but the gates will open when the train appears and leaves the map. Plus, the variety in the appearance of the train on the map and leaving the map, we do not know from which tunnel it will appear, and in which tunnel it will be used to leave the map. But in front of the tunnel at a certain distance there will be a turnout switch to transfer the train to the second round, if there are 4 tunnels, as a result of 4 turnouts, which can be activated once per train raid (i.e. 1 turnout = 1 use of it). So, as a result, to rob the train, you need to stock up with cards and electric fuses if you want to get loot from boxes that have a timer.

2 months ago
1

in Australia we have a criminal called ned kelly and he wore some sick armour that i think the heavy plate armour is based on. But i think it would be dope to do a red dead styled train robbery. Hopefuly the loot wouldn’t be too broken by having basic roadside loot.

2 months ago
L

what if you could drive it?

a month ago

an idea to anternativ. make it a public place people can jump on a move to a new area on rail route. guarded by bandits

a month ago
1

would be cool if you needed to race along side it in a car to jump on to it, like a fast version of jumping onto cargo from a boat

17 days ago