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Operation Health#478

A whole update based on fixing bugs and improving preformance

5 years ago
9

but related to the game or only the health bar?

5 years ago

it just fixes the game like r6s

5 years ago
14

but operation health didnt really fix the game all that much actually made r6s more buggy

5 years ago
3
?

Sorry but as someone who survived operation health I don’t think they should do the same as siege mainly because we all know how that went and rust has too many bugs to fix so it would be a huge nightmare

5 years ago
M

Operation health is a basically 3 month period of time that we’re going to be taking in order to fixing and repairing the game.

5 years ago
15

This should happen. Rust is literally unplayable for me right now, because of background workshop downloads and lack of optimisation, even though I could run it perfectly a year or less ago.

5 years ago
12

Operation Health is partially in action for many years already. Every update brings a good portion of new content and performance stuff.

5 years ago
2

I don’t get how people can’t play the game with their computers. Ofc. on my Intel graphics laptop I get 10 FPS. But otherwise…

4 years ago
1

@Peter silie no. The game is horrible unoptimized. Even PC’s who are well groomed and high performing can’t even get 80+ fps due to rust. It’s not optimized.

4 years ago
1

I believe the reason why the game is so laggy for most computers is because the game renders everything in the map (NPC’s, entities, etc) consistently due to the fact that rendering based off perspective wouldn’t work out too well.

If they added rendering that worked based off what you see (and would then load in when others see it; for example, you are at water treatment and some guy goes to military tunnels and renders it for the server) you would have decent FPS but then when the server renders military tunnels, it would cause you to have a notable drop in consistent frames which would be annoying every time someone runs a monument.

If they managed to work out a rendering system that worked based off what you see ONLY, then the server would be too stressed out trying to piece together what should and shouldn’t be rendered and pretty much isn’t possible I believe.

To be honest, I’m not that familiar with how rendering works in Rust, but I’m assuming that the way they render it is just have everything constantly rendered which strains PC’s. The only way to optimize the game in my opinion is to lower the resource value that each texture has, to make it so that your PC is not strained on rendering high-value objects from farther away.

4 years ago
1

bruh not stolen from R6

4 years ago

Agreed. Just one update every 6 months or so with no new content, just QOL (Quality of life) and bugfix changes. Graphical changes such as HDRP could fall under that aswell.

4 years ago
1
J

Imagine if something as stupid as loading the water below the island is decreasing performance, cmon devs! you might not like fixing performance but there has to be something that you guys are missing!

3 years ago
1

Didn’t work for siege

3 years ago

its easy to say “make a whole update based on fixing bugs and improving preformance” but bugs are fixed in every patch and performance is improved aswell. Besides, an update of this sort would not gain much player attention and it would be a lot of work. Look, I want to see RUST with no bugs and optimized well aswell, but I am on the devs side here.

3 years ago