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Operation Health#478

A whole update based on fixing bugs and improving preformance

a year ago
5

but related to the game or only the health bar?

a year ago

it just fixes the game like r6s

a year ago
10

but operation health didnt really fix the game all that much actually made r6s more buggy

a year ago
2
M

Operation health is a basically 3 month period of time that we’re going to be taking in order to fixing and repairing the game.

a year ago
10

This should happen. Rust is literally unplayable for me right now, because of background workshop downloads and lack of optimisation, even though I could run it perfectly a year or less ago.

a year ago
9

Operation Health is partially in action for many years already. Every update brings a good portion of new content and performance stuff.

a year ago

It ddin’t turn out to be that good in r6 tho xD

a year ago

But remember what happened to Rainbow Six Siege??

5 months ago

They have already had these kinds of updates, there is only so much they can do in such a short time frame (a month)

4 months ago

Calm down there UbiSoft, finish a game that is actually fully playable before trying to fix it when it’s too late and messing it up more.

3 months ago

I’ve watched yt vids of rust for over a year now. I really really want to play it but I don’t have enough for a good enough computer. Lol I even have rust+ a steam account and even fortify. This would help I think

3 months ago

I don’t get how people can’t play the game with their computers. Ofc. on my Intel graphics laptop I get 10 FPS. But otherwise…

3 months ago

@Peter silie no. The game is horrible unoptimized. Even PC’s who are well groomed and high performing can’t even get 80+ fps due to rust. It’s not optimized.

2 months ago

I believe the reason why the game is so laggy for most computers is because the game renders everything in the map (NPC’s, entities, etc) consistently due to the fact that rendering based off perspective wouldn’t work out too well.

If they added rendering that worked based off what you see (and would then load in when others see it; for example, you are at water treatment and some guy goes to military tunnels and renders it for the server) you would have decent FPS but then when the server renders military tunnels, it would cause you to have a notable drop in consistent frames which would be annoying every time someone runs a monument.

If they managed to work out a rendering system that worked based off what you see ONLY, then the server would be too stressed out trying to piece together what should and shouldn’t be rendered and pretty much isn’t possible I believe.

To be honest, I’m not that familiar with how rendering works in Rust, but I’m assuming that the way they render it is just have everything constantly rendered which strains PC’s. The only way to optimize the game in my opinion is to lower the resource value that each texture has, to make it so that your PC is not strained on rendering high-value objects from farther away.

2 months ago

bruh not stolen from R6

15 days ago