Mountains, hills and steep slopes all have horribly stretched/warped textures, and there aren’t any flat plateaus to build on mountains. Rocks stick out of the ground and I frequently find flying boulders and such. This should be fixed. Rock formations are boring and linear, all of them look very dull and could use improvement, like moss and craters, white cliffs etc…
Sick of spawning on the back to a massive cliff
Yes, some sort of shader system that makes textures consistent would be very nice!
Honestly sounds like a good idea since it’s noticable
Moreover, the height between hills and pits in game transitions smoothly, so there is not enough flat terrain imho. Maybe you should make the height increase more gradually so that we finally get some flat place to build things.
The worst part in map generation right now imho is the bandit camp. It almost always looks like a giant stamped a circle on the map. Sometimes it even is not possible to climb the steep transitions at the borders of that circle.
I honestly just wish they had terrain like ark obviously it would have to be more flat considering how rusts pvp is but I think ark has some of the best terrain
@schreon People used to base just outside bandit camp and use the camp as a protection since they would shoot players outside your base, i guess thats why they elevated it so much.
Can you create more overhangs and small hidden plateaus to build please? The new update has created smaller unbuildable nooks and larger plateaus that can easily be seen. Not ideal for solo’s.
Suggestions: bring back some of the more diverse terrain that used to be in the game during 2015-2017. The map textures today are better, but many of the current maps seem to be near identical in the generation despite the biome. For example:
-Every map seems to have an incredible abundance of coves wherever possible, often flanked by steep cliffs. There are very few true islands, but lots of these peninsulas or fake islands with water that can be run through
-There is a lack of true, giant, steep mountains. However, every biome seems to have these hills of different sizes that have rocks with flat tops jutting out of the sides, kind of like a pseudo-mountains
-There are no more waterfalls, no more deep huge ravines, no more dense forests so thick with bushes and trees that you could hide a small base in, no more huge rivers with natural gen bridges. I wish so very much these things would come back.
I love Rust, I still play it all the time and have been since 2014. It’s so cool to see a game I grew up playing still survivng and thriving with all these new players and updates. But even though there is so much more content and even though the maps are so much bigger, the world just seems so much smaller.
Some of it is because I’ve played so many hours, and some of it is because there are now many vehicles to get around in, but a great part of it is because these unique wonders are gone. It’s just lots of fake islands, coves with cliffs, pseudo mountains, and pine tree forests. Having some more variety again combined with the modern map textures would be incredible
get rid of rust HDRP pls thx
are you guys going to finish this?
+1 Definitely the map designs need to be improved. This will both increase the gameplay and provide better optimization by eliminating FPS drops with smoother layouts.
stiiiiil in progress
also @Guazy thats up to server owners not FP lol
I understand the recoil update but recoil + the current terrain is the worst duo. at least add more forrests and natural cover, pvp is extreamly effected by this, its the same old spray then spam walls. no outsmarting the opponent no using terrain tactical advantage.
Bring back some old models from before HDRP to give maps
The rock generation was alot more usable in the way of building and not quite knowing what to expect. But unfortunetly today all generation looks the exact same on most procedural generation maps.
I trust that the experience could be improved if a higher amount of verticallity was re-introduced onto the generation of rust proc gen instead of using the socket generation method which generally looks very boring and repeats infinetly, it is not that usable for say hiding someones base. This along with a reintroduction of old rock formations reskinned to meet HDRP criteria could make the proc gen be viewed in a higher light.