Sorry, we don't support your browser.  Install a modern browser

Better terrain#503

Mountains, hills and steep slopes all have horribly stretched/warped textures, and there aren’t any flat plateaus to build on mountains. Rocks stick out of the ground and I frequently find flying boulders and such. This should be fixed. Rock formations are boring and linear, all of them look very dull and could use improvement, like moss and craters, white cliffs etc…

5 years ago
51

Sick of spawning on the back to a massive cliff

5 years ago
98

Yes, some sort of shader system that makes textures consistent would be very nice!

5 years ago
6

Honestly sounds like a good idea since it’s noticable

5 years ago
12
D

Moreover, the height between hills and pits in game transitions smoothly, so there is not enough flat terrain imho. Maybe you should make the height increase more gradually so that we finally get some flat place to build things.

5 years ago
7

The worst part in map generation right now imho is the bandit camp. It almost always looks like a giant stamped a circle on the map. Sometimes it even is not possible to climb the steep transitions at the borders of that circle.

5 years ago
12

I honestly just wish they had terrain like ark obviously it would have to be more flat considering how rusts pvp is but I think ark has some of the best terrain

5 years ago
1

@schreon People used to base just outside bandit camp and use the camp as a protection since they would shoot players outside your base, i guess thats why they elevated it so much.

5 years ago
1

are you guys going to finish this?

2 years ago
1

+1 Definitely the map designs need to be improved. This will both increase the gameplay and provide better optimization by eliminating FPS drops with smoother layouts.

2 years ago

stiiiiil in progress
also @Guazy thats up to server owners not FP lol

a year ago

I understand the recoil update but recoil + the current terrain is the worst duo. at least add more forrests and natural cover, pvp is extreamly effected by this, its the same old spray then spam walls. no outsmarting the opponent no using terrain tactical advantage.

a year ago
6

Bring back some old models from before HDRP to give maps
more unpredictability.
The rock generation was alot more usable in the way of building and not quite knowing what to expect. But unfortunetly today all generation looks the exact same on most procedural generation maps.
I trust that the experience could be improved if a higher amount of verticallity was re-introduced onto the generation of rust proc gen instead of using the socket generation method which generally looks very boring and repeats infinetly, it is not that usable for say hiding someones base. This along with a reintroduction of old rock formations reskinned to meet HDRP criteria could make the proc gen be viewed in a higher light.

a year ago
6

Add cherry blossom trees, epecially in the spring!

a year ago

As with most of the newer comments I believe that while the game does look better with HDRP it’s severely lacking in terrain generation. Most servers feel the exact same in regard to terrain. You rarely find big mountains, cool rock formations, big forests, ravines to build in, and a whole lot more. I love this game and will keep playing it but I really do want more diversity of terrain again. Something that will make a server feel unique and so I dont get bored from playing a wipe after a week.

7 months ago

Hopin a dev reads this….
Please…. please re-introduce some of the old rock formations and caves (including the good ol bertha that went deep in the ground and had the main entrance with the side thingy on the top, I’ll explain why), new ones too to that extent that can spawn across the map, like most here said it adds a lot of variety build wise to what is now a stale enviorment in base design.
Think of all the content that was made over the years of people designing, playing their wipes around small bases like these… a solo or smalll group making plays coming back to their cozy hole in a rock of a base.
It was that, a small cost efficient way to build a cozy base where u could log off knowing a big group would have to spend 60-80 rockets (best case scenario for the arch rock, dont remember how muck it’d take nowdays for ol bertha) to get your shit.
Sure there were zergs that took over these caves and rocks gaining an unfair advantage over the rest, but Im hoping…. praying thats not the reason you’re unwilling to bring back these models from the shadow realm.
Why you may ask? well… think of it, with Rust in its current state it takes a decent size group only a day to farm 200-400 rockets (if not 1000…), whether it be through pure ore teas, sulfur quarry, running the giant excavator, heli, bradley, selling boxes and boxes of excess comps n guns for sulfur, you name it. By that point any clan’s logical option is to build giant ass bases in the open that you can at least try and defend yourself out of, they’re not gonna prioritize building in an rock cave, even current caves are pretty much obsolete, there aren’t enough walls in there nowdays that you can feel truly safe, let alone the hassle of trying to operate out of one without trying to rip your hairs out going in and out all the time, transfering loot and so on….

If thats gonna be the case, at least let me, let the small guy have his hole between some rocks that I find cool as fuck to build in, cost effective af. Where I can hide my base a lil, and worse case scenario give a big fuck you to whoever raided me cuz you spent a bunch of rockets and didn’t make profit on my poor ass.

8 days ago