Mountains, hills and steep slopes all have horribly stretched/warped textures, and there aren’t any flat plateaus to build on mountains. Rocks stick out of the ground and I frequently find flying boulders and such. This should be fixed. Rock formations are boring and linear, all of them look very dull and could use improvement, like moss and craters, white cliffs etc…
Sick of spawning on the back to a massive cliff
Yes, some sort of shader system that makes textures consistent would be very nice!
Honestly sounds like a good idea since it’s noticable
Moreover, the height between hills and pits in game transitions smoothly, so there is not enough flat terrain imho. Maybe you should make the height increase more gradually so that we finally get some flat place to build things.
The worst part in map generation right now imho is the bandit camp. It almost always looks like a giant stamped a circle on the map. Sometimes it even is not possible to climb the steep transitions at the borders of that circle.
I honestly just wish they had terrain like ark obviously it would have to be more flat considering how rusts pvp is but I think ark has some of the best terrain
@schreon People used to base just outside bandit camp and use the camp as a protection since they would shoot players outside your base, i guess thats why they elevated it so much.
get rid of rust HDRP pls thx
are you guys going to finish this?
+1 Definitely the map designs need to be improved. This will both increase the gameplay and provide better optimization by eliminating FPS drops with smoother layouts.
stiiiiil in progress
also @Guazy thats up to server owners not FP lol
I understand the recoil update but recoil + the current terrain is the worst duo. at least add more forrests and natural cover, pvp is extreamly effected by this, its the same old spray then spam walls. no outsmarting the opponent no using terrain tactical advantage.
Bring back some old models from before HDRP to give maps
more unpredictability.
The rock generation was alot more usable in the way of building and not quite knowing what to expect. But unfortunetly today all generation looks the exact same on most procedural generation maps.
I trust that the experience could be improved if a higher amount of verticallity was re-introduced onto the generation of rust proc gen instead of using the socket generation method which generally looks very boring and repeats infinetly, it is not that usable for say hiding someones base. This along with a reintroduction of old rock formations reskinned to meet HDRP criteria could make the proc gen be viewed in a higher light.
Add cherry blossom trees, epecially in the spring!
As with most of the newer comments I believe that while the game does look better with HDRP it’s severely lacking in terrain generation. Most servers feel the exact same in regard to terrain. You rarely find big mountains, cool rock formations, big forests, ravines to build in, and a whole lot more. I love this game and will keep playing it but I really do want more diversity of terrain again. Something that will make a server feel unique and so I dont get bored from playing a wipe after a week.