Alot of projecticles that are shot are being classed as “invalid” despite being legitimate shots in low lag / ping conditions. Very frustrating :P
Yeah this is a huge issue.
this is an extremely hard fix tho since its not really about the programming behind the game but its more about the ping issues which isn’t really about rust and its more about the server itself
yeah i understand its hard to fix but other games predict where the player would move if they werent lagging, in rust you just freeze in place and if anyone tries to hit you chances are they get projectile invalids
one game I can think of that does this correctly is R6. Not so long ago (maybe a year or two) they shared an update post on steam explaining how their predictions worked and it was basically what you are talking about. Even if the player freezes, the game automatically moved his character at least a tiny bit to prevent invalid hits. Look, I’m not a game developer but I think creating a system like this also depends on the game engine. Rust uses unity which isn’t the strongest engine out there, especially if you compare it to other game engines like frostbite or unreal engine, which also causes some of these problems since there isn’t much to do to fix these “projectile invalid”s. plus, some of the fps drops are also caused by unity which is why its hard to fix. Unity is not a strong game engine yet rust is one of the biggest games out there in terms of content and the whole idea of an open sandbox world.